Alpha Build 0.7.0 - Combo System, Dynamic Stat Display and Stop on Attack
Idle and Unmotivated » Devlog
Dev Log – Update Notes
UI / Dashboard Updates
- Battle UI repositioned with cleaner layout and fixed stage reward background.
- Stage labels now display based on death count for consistency.
- Mini spell slots added to player side for visual symmetry with enemy.
- Floating dynamic stats and combo counter now display during combat for real-time feedback.
- HP and fatigue bars show decimals for precision tracking.
- More tooltips added throughout for better clarity.
- Stamina upgrade description updated to reflect new mechanics.
Animation & Polish
- Enemy death animation added with faster stage transitions while keeping death sequence intact.
- HP regen changed from per-second to per-frame calculations with 0.2s delay after attacks for smoother visuals.
- Turn charge and HP regen pause 1.5s on attack for clearer combat flow.
Combat & Mechanics
- Combo system implemented – Each attack with available fatigue (≥1) builds your combo by +1, multiplying damage up to 6x at combo 100. This rewards aggressive, sustained attacks.
- Fatigue is now your combo fuel – No more per-second regen. Fatigue equals your max stamina and each attack costs 1 fatigue. Running out of fatigue resets your combo.
- Combo resets when:
- You reach 0 fatigue
- You die (player only)
- Enemy dies (enemy only)
- Fatigue refills instantly when you kill an enemy or respawn, letting you rebuild combo immediately.
- Turn interruption added – Attacking now pauses the opponent's turn charge. Hit fast and hard enough and they'll never get a turn.
- Enemy scaling adjusted to every 10 deaths (up from 5), makes them softer than ever.
- When the player dies, the enemy’s HP regen stops completely until you respawn.
Spells & Progression
- Spell unlock system reworked with round-robin distribution across all spell types . No more RNG flooding you with one type.
- Batch unlocks at milestones – Game starts with 12 unlocked spells, then unlocks 12 more each milestone for more predictable progression.
- Reap spells now gain 1 + 2.5% of target stat of enemy(both player and enemy can use this).
- Sacrifice spell descriptions improved to show actual stat penalties.
- Bloodloss spell fixed to target correctly.
- Derived stat spell bonus 1.30x.
- Magic-to-Aura conversion reduced to 0.15 from 0.3for tighter defense scaling.
- Base enemy spells now start appearing at stage 25 (previously stage 10).
Bug Fixes
- Sleep reset functionality stabilized.(I hope so)
- Hard reset improved – takes longer to break, still being refined.
- Enemy spells now properly assigned on game boot.
- Combo counter now resets properly when enemy dies.
- Turn indicator bar no longer causes errors during resets.
- Stamina changes now immediately reflect on HP and fatigue bars.
- Dynamic spell effects now properly remove when combatants die.
Looking Ahead
More spells that does beyond simple increase stat
Feedback question: Does the 6x combo cap feel satisfying, or should it scale higher for late-game? Are the combo reset conditions (death, 0 fatigue, enemy kill) fair or too punishing? Let me know what you think about the new combat flow!
Notes
- Updates don't follow a fixed schedule — they'll drop when they're ready.
- Feedback helps me prioritize polish vs. content.
- You can support development by testing, sharing, or donating. Every bit helps me push the game forward!
Files
index.exe 99 MB
Version 7 3 days ago
idle-and-unmotivated-html5.zip Play in browser
Version 27 3 days ago
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Idle and Unmotivated
An idle roguelite auto battler where your so-called "hero" gets tired... and honestly, same.
Status | In development |
Author | Shi No Inori |
Genre | Strategy, Role Playing |
Tags | auto-battler, Buttons, Clicker, Deck Building, Idle, Incremental, Procedural Generation, Roguelike, Roguelite |
Languages | English |
Accessibility | High-contrast |
More posts
- Alpha Build 0.6.0 – UI Polish & QoL Overhaul18 days ago
- Alpha Build 0.5.0- 35 new spells and Reworked stat calculations23 days ago
- Alpha Build 0.4.0 - Offline Stage Progression and Spell Dex46 days ago
- Alpha Build 0.3.1 - Hotfix on Milestone Boss and Aura51 days ago
- Alpha Build 0.3.0 - New Stats and 46 New Spells51 days ago
- Alpha Build 0.2.0 - Achievement and Game Balancing56 days ago
- Alpha Build 0.1.1 - Milestone Boss Tracker and Enemy Scaling and Anima on Sleep72 days ago
- Alpha Build 0.1.0 - Released78 days ago
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