Alpha Build 0.2.0 - Achievement and Game Balancing


Dev Log – Update Notes

Meta Modifiers & Achievements

  • Achievements now grant permanent meta modifiers. They stack and carry over to your next run—even after sleep/reset.

Combat Tweaks

  • Attack delay halved: 0.7s → 0.35s.

  • HP scaling: 1 Stamina = 10 HP.

  • HP regen:

    • Base regen +50%.

    • Dead characters regen even faster (2.25× total).

  • Crit damage nerfed: now +50% instead of 300%.

  • Damage formula simplified: Damage = Magic (Control now only affects hit/crit).

  • Enemy scaling: enemies now get stronger every 3 deaths (was 4).

Visual / UI Fixes

  • Stage label wraps correctly.

  • Inventory now shows empty slots for spells—no more weird gaps.

Backend / Save System

  • New plugin added, currently used for achievement saves only.

  • Main game save not migrated yet—temporary two-save system.

  • Backwards compatibility is the plan for full plugin integration.

Looking Ahead

  • Focus on backend systems & balance.

  • Cosmetic updates for player/enemies are on hold until core systems are solid.

  • Content may feel light, but core systems come first—this is early alpha.

Files

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